So I’ve been working on this Superman sculpt for a couple of weeks now. Started with a base mesh from maya, brought in to zb for sculpting and brought back into maya to create some new geo. At first everything was fine between the two but yesterday when I started the low poly I brought the obj’s out of zb and into the same maya file from before and the new obj’s were tiny compared to the older ones;
(big is orig, tiny is new)
This was annoying but since I was building/editing new geo in maya anyway I let it go. Then today while cleaning up the zTool (gettin rid of extra tools, etc) I brought in a base from posed version I made last week and found that the scale here was also drastically off;
The first is the current/final ztool, the middle is the posed version made from the same ztools using transpose master and then saving with a different filename. the last is how big the base came in when I appended it to the final ztool.
AT NO TIME did I manually change the scale in the posed scene, the only thing I changed was the canvas size for a couple bpr renders (without saving), but when checking the export settings for the individual subtools I found that while the final/original tool had scale at 1 and offset at 0 for every tool, the posed scene somehow ended up with:
Bringing the posed body into the maya scene, the scale matches up as it should but if anything the posed ztools should be the ones with messed up scale, not the orig. Changing the scale settings on the base back to 1 before appending it to the orig ztool brings it in at the appropriate scale, but from either of those tools into maya it’s tiny.
So what’s going on? Did Transpose Master change my scale settings? Did they just change on their own?