ZBrushCentral

ZBrush RGB to Zadd(non-RGB) issue

Hi guys,

I have a problem with ZBloved.

When I start modeling, it works wonders. But when I start to paint, works wonders aswell. But I can never change back to ONLY modeling.

I turn off everything related to coloring in the Brush Properties Bar except Zadd, but when I try to Sculpt some more, it turns RGB on (without the orange RGB button highlight) and Zadds anyway.

https://i.gyazo.com/a586403067691665439aed31c3c59d47.png

My sculp is bad because I JUST got my new designer tablet and I’m currently testing and setting up pressures xD. I’m actually building a Schwarzenegger head, but I hit a dead-end because I had no “draw” precision with mouse.

OFF-Topic:
Other questions, related to my new arrival.

  1. Whenever I try to change material of one subtool, it changes material for 2 subtools. I got other subtools with different materials. Is it a polygroup issue? How to fix it?

  2. I try to merge 2 polygroups as 1 and I’ve been failing on that regard. I try to search it online but no luck.

Thanks guys

http://www.zbrushcentral.com/showthread.php?183623-lights-materials-and-rendering&p=1066841&viewfull=1#post1066841

I know this, but the thing is, FillObject was applying to both objects.

Anyone has ideas on the main question?

looks like a material issue, or an issue with having Alternate turned on.
Does this happen at all times, or just on this mesh?

Materials need to be flooded/filled just like color or all meshes change to match whatever preview material you have selected.