Hi all,
I’m new to Zbrush (been working with it for the past half a year).
I have made a high poly model and are now in the phase of making my low poly (with edit topology). Everything looks fine. Then suddenly, when I work say on the shirt of the character and decide to remove points from my topology, Zbrush removes some of the topology from my characters face. Zbrush does not tell me it removes anything, it’s just a frustrating surprise to suddenly see portions of the face gone. It seems to remove from the same portion of the face too, which seem to be the first topology points I laid on the character.
Is this a bug or a hidden feature I accidentally enabled? I cannot find anything about this. I have a deadline soon, and would really appreciate help as soon as possible. I can’t keep working, but I don’t have the time to redo everything.