ZBrush has done this for years. This is with groups ‘off’ all settings correct in ZBrush.
In one example I import a simple object with perfect UVS, moved the object, used the move tool to nudge a bit. No subdivs added. Export GRP off back to an object.
In Maya, parts of the object have broken UVS, all unwelded, and welding them together does not work but breaks the UVs. Forcing me to hunt for an old version, and choose to move that object and nudge in Maya instead of ZBrush.
Please fix thanks…
Side note - please provide a feedback area that is easier to find? I have been collecting ZBrush bugs in a document while working on characters for game production, but have nowhere to report all the small random bugs in ZBrush except this forum? Thx-