Hi All i am glad to announce that I will be teaching a class @ Studio Arts School In Los Angeles http://www.studioarts.tv/StudioArts2005/aboutus.html
This will be an in depth class on the uses of Zbrush in a Feature Film production Environment. we will start from the basics of Zbrushes “Misunderstood” GUI to really advanced topics focused on the uses of Zbrush in Real-World production uses. The class will focus on the importance of getting your Zbrush work back into Maya by using a smart approach to modeling, rendering and texturing.
I am a Creature Modeler/ texture Artist @ luma pictures in Los Angeles and have used Zbrush intensively for Underworld 2 Evolution where I have learned the advantages and pitfalls of using Zbrush for feature film use. we @ luma use and abuse Zbrush and it has become an essential part of our production pipeline… before Underworld i worked on misc models for The Cave again using Zbrush whenever i could…
Topics Discussed:
. Zbrush Interface
. Intuitive approach to modeling from Zspheres to traditional approaches
. Re surfacing meshes for animation
. Photorealistic texturing in Zbrush
. Zbrush For animation, Blendshapes, Corrective blendshapes, Animated Displacement Maps
. Rendering in Maya’s Mental Ray
. Displacement and Normal Mapping for Film and Games
If you contact them over at Studio Arts and let them know youre part of the Zbrush Central Forum they will give you a break on the cost of the class which is great…
anyways before i start feeling like an infomercial… im off to my werewolves and vampires.