Hi guys,
I’ve used displacement many times in ZBrush and this is my first problem with it and I can’t figure out how to fix it.
I go between Modo and ZBrush and use ZBrush for making displacement maps. I have this mesh sculpted in ZBrush:
My UV’s are correct and the mesh is fine, I’m using the same export settings that I always use when exporting maps for Modo but when I render the image with the map I get this (notice the anomalies on the band):
I narrowed it down to the map itself. Take a look here:
For some reason there are these crazy sharp transitions occurring where the anomalies are on the rendered image. I can’t figure out why. I even redid all my sculpting and have the same problem.
My export options are:
And since ZBrush produces a TIF I open it in Photoshop and save it as an OpenEXR.
If anyone has any clue it would be a huge help. Here is the file if anyone wants to take a look:
https://www.dropbox.com/s/uew9rfqkw26ze65/Hat.ZPR?dl=0
Any help would be HUGELY appreciated. I’ve been stuck on this for about a week.