Last week, I was working on a sculpt that got into the 30 million point mark. I worked on it for the next couple of days without any issues or crashes.
Suddenly, now whenever I try to open it, the file takes an abnormally long time to load (And if I click anywhere as it’s doing this, zBrush crashes) When the project finally does open, it’s able to load everything just fine, but it’s still very fickle about crashing. If I try to sculpt on the model, it crashes. If I try to reduce to a lower subdivision level, it crashes as well. Autosave (Or saving of any kind) also causes the program to crash.
At this point, I experimented to see just what was causing the problem.
For context, recently I used NoiseMaker on this character’s clothing, and needing that resolution increased the poly count quite a bit. That specific cloth subtool isn’t too taxing (only about 9 million points) but I deleted it as a test anyway.
For some reason, after I deleted it, the file stopped crashing altogether. (With 16 million total points)
Okay, fair enough, I thought it must be a file size thing. So for my next test, I did the opposite; I deleted everything but the cloth subtool, which left it at a mere 9 million points total. However, the program still crashes whenever I try to save, lower the subdivision level, etc. But the file had a smaller filesize at the point, I’m not sure what the issue could be. Is it something with that subtool itself?
Edit: Here’s some more info on my computer:
https://i.imgur.com/oE5sIGK.png
And the zBrush version I’m using is 4R7.