Hi, I finish a model and exported the mesh and the displacement map in order to paint it in 3DCoat and render in 3DS max but the mesh in 3DC is upside down, though it was a 3DC thing but 3ds max imports upside down too so I guess Zbrush is the problem here., I attach some screenshots so u can see what my current configuration on the multimap exporter is.
Thanks.


Sry its in spanish D: