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Zbrush multimpap exporter exports mesh upside down

Hi, I finish a model and exported the mesh and the displacement map in order to paint it in 3DCoat and render in 3DS max but the mesh in 3DC is upside down, though it was a 3DC thing but 3ds max imports upside down too so I guess Zbrush is the problem here., I attach some screenshots so u can see what my current configuration on the multimap exporter is.
Thanks.

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Sry its in spanish D:

Attachments

In Export Options>Mesh Export, make sure “Flip” is unticked.

Edit: Forget that. “Flip” is for the mesh faces.

Okay, I think this might fix it: Go to Preferences>ImportExport>Export and see if you have it set to flip the mesh on export.

Ok, so i was going to do that, I saw that i had set flip there so i though i got it, now multimap exporter does not export anything, he takes 1sec to work, says that all the maps has been exported and its a lie, it has nothing to do with that thing on preferences u told me, It exports other tools fine, i really dont know whatss going on.