ZBrushCentral

Zbrush Modeling 104

This video re-does alot of the material I covered in a very old video with maya and zbrush, and also covers texture baking and cavity maps. O ya and Flesh with Sub-Scattering lights and materials in maya. Lots of Goodies in the lesson files. The mel- script creates a Subscattering material in maya when you apply a new mental ray skin shader to a model. Anyway I broke it up in parts cause Video editing this one is rather a daughting task in itself. So enjoy part one for now;) Part two will be out in No time.

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click on the pick;)

Will be checking this later. I wonder what new gem I will learn from this video.

Cheers

Mike R

Thanks for your contribution to the Zbrush community. Your tutorials are nice and I’m sure that the newbies enjoy it.

Just a little tip, though. Sometimes you can do a little time lapse or speed up of footage to shorten unnecessary parts. Basically, trim your footage to the juicy meat of your subject and get rid of the unwanted fat… mmm, fat (dribble) … (Sorry, I’m watching the Simpsons)

Cheers,
Revanto :stuck_out_tongue:

For me personally I like the fact that everything is there. That way he doesnt miss the ‘juicy’ bits that others seem to miss. I have been reading and watching about Zbrush for a number of years now and these videos showed me things that are so simple yet I was not aware of them. Part of the issue is a structured course for people like me in the UK is not available without crazy import duties etc as these videos tend to be from outside the European union or at least the interesting ones that I know about. The Gnomon dvd’s are very interesting butI just cannot justify the extra costs involved getting them here. I know, yet again I show my lazy side and my Scottish blood. :lol:

Anyway I for one would like the videos to continue in thier current fun format and I continue to look for the juicy bits.

Cheers

Mike R

Ya I have been noticing a trend lately of you peeps in the UK having alot of intrest in these videos. I think I get twice as much email from the euro side of the tracks than anything;)
Asfar as the juicy bits go I have been using a package called camtasia to produce these. I think I would call this program the most insane pain #$@#$@# program I have ever seen on the face of the known universe!!!
Capture=great
Editing=great
Except once and awhile it wants to segment videos that get croped.
Have been looking for a better tut making programs so if anyone has any they use and actually work post them.
I would use a professional video editing suite like Premiere but I have noticed Premiere Hates videos that are outside the 720*480 and wide screen formats.

I have learned 1 very important lesson with making Z brush tuts NEVER EVER EVER try to capture Zmapper with Camtasia!!!

I have no idea what the brains behind the Code outputed Zmapper to memory wise or video wise I believe its OPENGL but wow. There is somthing fishy with it. We’ll blame it on camtasia and if that fails we’ll go to the guy that made the snake hook brush;)

part 2 is out from the cleaners
some tough editing so if you see a mistake know that;)
wait till you see what you can do with a little photoshop noise!!!

Great stuff Jason! I really enjoy your tutorials as they are both informative and entertaining, which is a pretty rare thing.

Ya I like to keep is a little humorus I’m usually teaching kids this stuff and Kids hate dry!!!
Juniors and senior High school students will respect you more if you just be yourself and not some power mad big name in the industry. Even though thats who I find fasinating. But then again I’m just a computer nerd lol.

BTW the 3rd video will cover the cazy light scattering skin shader I showed you in the first lesson from 104.

A link to the Andrew Loomis (free download) books you mention in your video is:
http://www.conceptart.org/wiki/doku.php?id=instruction:twentieth_century_and_contemporary
Nine of his books are listed there together with a heap of others so people are bound to find something they like. I’ve enjoyed Loomis’s art for many years and it’s great to see that his work is being preserved and is still relevant and useful for modellers.
Do you have any thoughts on bringing in models from other 3D applications? I use 3ds max and a lot of the basic head modelling stuff seems a bit easier (for me anyway) to do in that application before bringing it into Zbrush as a .obj file for refining. I gues that in the end is doesn’t really matter what the initial approach is but personally I find that I’m constantly loosing symmetry in Zbrush and that’s really frustrating as you’ve no idea when you get out of whack.

its because they put the set pivot point right next to the 2 most used buttons

[ and ]

the button your hitting by accident is p

on the right hand side you can hit the clear pivot point button “in the right hand side menu” and it will bring back sym."

Thank you so much for that link I actually lost it along time ago and I was forced to find his books on emule. The “Fun with a pencil” book is his best work.

This 3 hour mission to provide training where no training went before.

Part 3 is ready for download for the non geeks.

Bandwidth reaching critical limit lol
I’ll get my server guys on this
aug 26 2006;)

If you see the bandwidth limit has been reached don’t fear. I am recoding all the videos so my server people don’t kill me in the middle of the night as I sleep.
The funny thing is i even offered to pay more to host the files and they wouldnt do it. So lesser quality must do.

I will be producing a dvd But not like most DVDs this DVD will also have the capabilitys of being shipped via file. So people in the euro countrys don’t have to pay shipping;)

The DVD will be a very clean and all new. And if you think I’m out for any cash your wrong but you’ll see when I get it done.
Of course all the other videos will still be free. And there will be more free also, the DVD will just pay for another server;) And then I have more plans after that.

Bandwidth resolved
500 gigs woot!

Enjoy