I’m trying to create a table for a game, and it looks great in ZBrush, but when I take it over to 3ds max to test the maps, it loses a lot of detail. How do I fix it?
It looks like this in ZBrush:
And like this in 3ds Max.
Am I not exporting the maps correctly? I’m using the Normal map and Texture map sections in the tool panel, since that seems to be the only way to get PNG files out of it.