Hi
lemme first explain what im spicificly doing with a simple geometry.
I use a standard Polygon Torus mesh from Maya modeling tools. I create it in Maya, and export it as a OBJ file to Zbrush.
In Zbrush i import the ring and subdivides it to lvl 4. I perhaps want to go back and make some basic adjustments to the original shape of the ring. So i take the subdivisions from 4 to lvl 1, then export it back to Maya. In maya I import the subdivision 1 ring, and start moving some random vertex up and down. I then export this ring again.
Ok so now im in Zbrush i still have my subdivision 4 ring in edit mode, i then want to import the changes from the lvl 1 ring to this lvl 4 ring. So in order to do this, i need to have my subdivision 4 ring turned down to lvl 1, and then import the changed lvl 1 ring.
The import goes fine, but when I turn the divisions back up in lvl, Zbrush either crashes or makes a total mess out of the geometry.
So what am i doing wrong. Are there any specific settings with the OBJ format i need to beware of for this to work or?
For any convience, im using a
Centrino dual 2.0 Laptop
1gb ram
Nvidia Geforce Go 7600
windows xp SP2
along with Maya 8 and Zbrush 2.0