Good day.
I have been trying to figure this one out. So at some point, my mesh managed to get split into two. The only reason I knew this was because I’ve been trying to troubleshoot what happened to my mesh IN Zbrush, mostly, the material and color. It appears in Zbrush as masked, but it’s not, plus for the obvious reason, I can edit the topology, sculpt on etc.
So, I figured I’d export the mesh as an obj and found out through the outliner, and selecting, that the mesh was split in half. No worries. I did a couple things. In maya I combined them and imported. Another, I did in another ztool, I used dynamesh to join, if that was the issue.
However, neither solution still seems to clear whatever is going on inside of that mesh and subtool. It’s still displaying the dark grey, which is annoying. I’ve tried reapplying different materials, and yes, I can get the toy plastic or chrome, but it’s still dark grey. I’ve done the obvious, set the Mrgb on so as to fillobject with both simultaneously. Still, dark grey.
Any ideas?