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Zbrush isn't changing colors of polygrouped poligons

I’m on the stage of learning zbrush from video tutorials, and haven’t any idea, why my zbrush isn’t changing color of poligons during clicking ctrl+w (assigning new polygroup).
It would be quite helpful, to have sure that something is another polygroup.

Oh, he was in frame mode.

Btw, how could I select polygons of two polygroups (my tool has more then 3 polygroups) for further merging them?

The thing you’ll probably want to learn before anything else in Zbrush and commit to muscle memory, is the various shortcuts for controlling mesh visibility, as so much about efficiently working with polygroups comes down to being able to quickly isolate the polys you want on screen.

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/mesh-visibility/

Then you’ll discover that once you have three polygroups assigned, it’s a simple matter to Shift-Ctrl click one of them to hide it, then “group visible” the remaining polygroups to merge them. In order to group visible, which is what Ctrl-W does for me, part of the mesh must be hidden.

An object must be a polymesh 3d object (not a primitive) to support polygroups. Polyframe mode must be turned on, and the polyframe must have sufficient opacity to be visible, as defined in Preferences> Draw.

I have more than 3 polygroups. That’s the problem.

Edit:
"Hide selected Polygroup (on fully visible mesh) – Shift+Ctrl+Click twice"
That helped. Thanks a lot :)Wasn’t about this in videotutorial.

So study the shortcuts on the page I linked, shift-ctrl click three of those groups to hide them, then Shift Ctrl Drag on empty canvas to reverse the visibility, and Group Visible or Ctrl W.