ZBrushCentral

ZBrush interface feedback

Dear Pixologic,

First time I post here. Thank you for creating ZBrush, it’s really an amazing tool.
I was a bit bored and I hope you don’t mind me posting some ideas I have on how the interface can be improved, because many people have been complaining about it. Personally I like the interface after getting used to it and customizing it.
Nevertheless I think ZBrush can be modernized and optimized a bit so you don’t have to travel through the many panels ZBrush has. Also I think scene and asset management should be improved.

My feedback:

  • Introduce tabs/shelves to group palettes. In the mock-up below you see tabs/shelves for custom libraries. Lightbox is too dependent on folder structure.
  • Allow a roll-out form to be placed as a button which opens a popover form when clicked (See the dynamesh button example).
  • Make it easier to manage subtools. Currently you have to scroll up and down all the time to select them and modify them. I think I can fix this myself with a custom palette.
  • Add a tool/brush based quick settings bar which you can customize.
  • Maybe a bit more drag and drop behavior? Like dragging and dropping a texture on your subtool.
  • Easier field value adjustment. Allow users to easily quickly/slowly increment and decrement a field’ value using modifier keys(ctrl, alt and shift) and easier to manipulate sliders.

I didn’t design all of the icons, some were taken from Flaticons. The image in the viewport is also taken from your website. Also my mock-up is probably missing 50% of the features.

The very rough mock-up(open the original image if the image is displayed too small):

Attachments

zbrush_ui.jpg

I have to say that your mockup is visually impressive.

Zbrush’s current UI is fine, just needs a few tweaks and that’s all…
And btw, you can already create custom pallets/menus and stuff…

So no big changes needed, it would totally kill the workflow…

It’s pretty awesome as is with all that you can do. Spacebar brings up a quick menu where you can access tons of stuff…

I agree the customization level of ZBrush is really awesome. It’s just that some elements of the interface can be improved. I’m not necessarily saying it needs to look like the mock-up I made, it was just an example to show how new widgets/behaviors can improve the GUI.

As I said in my first post, I know you can do stuff with custom palettes. But some interface design concepts are missing in ZBrush which could really improve the work-flow. Tabs, buttons which open pop-over palettes, better value sliders and drag and drop behavior were a few examples.

The extract function is a good example on where the value slider falls short. ZBrush is designed around working with tablet, but making fine adjustments is nearly impossible with it.
If you have 100 subtools and you want to reorder them, wouldn’t it be nicer if you could just drag and drop reorder them? What if you want to merge or edit 2 subtools simultaneously, don’t you wish you could select and modify multiple subtools?
On the ZBrushSummit I saw a Square Enix employee with his customized layout. It was completely filled with brushes. If he could have used tabs to separate the brushes in different categories his interface would have looked much cleaner.

It’s just basic things, nothing groundbreaking.

http://www.hcibib.org/sam/index.html Enjoy :wink:

Because Zbrush is designed around a tablet is that the reason there’s been no effort to allow a scroll wheel to zoom? I’m a new user and purchased the Core version as I only need to make some possible referees models