ZBrushCentral

ZBrush guru for transhuman performance art

Dear ZBrushers,

I’m trying to find a kind modeler willing to donate
a few hours of ZBrush skill in the name of art :wink:
It’s a cool project for a fairly renowned artist. If
you might be interested, please read on …

Australian performance artist Stelarc has been creating
“transhuman” works since the 70’s. There’s a good
chance you’ve seen shots from one of his performances:
http://images.google.com.au/images?q=stelarc
He’s probably most famous for his “stretched skin”
pieces wherein his body was suspended from steel hooks
pierced through his flesh. But perhaps his augmented
body performances are both less confronting and more
visually striking to people working in CG.

Stelarc visited our lab a couple of days ago in search of
help for his current project (public opening fast approaching).
He’s building a bio-reactor with a clear domed top inside
of which will rest a hydrogel slab that has been CNC
machined to resemble Stelarc’s face. Not just his normal
face though, Stelarc wants it to look like his face has been
transplanted onto the 3.2 million year-old “Lucy” skull.
Upon the surface of this face, a culture of simian cells
will grow to form a new skin, nurtured along by immersion
in the nutrient bath of the bioreactor “life support system.”
It’s a dynamic exhibit, every 5 minutes the bath will recede
to allow gallery visitors to view the growing face.

Like I said, it’s a pretty cool project, and Stelarc has got
it all sorted out and underway except one essential piece -
namely the digital model of the Stelarc/Lucy face (geometry
only, no colour/texture necessary). The tissue people are
clamouring for this so that they can computer machine the
surface upon which the monkey cells will grow. Which is
when Stelarc contacted us asking for help because his other
arrangements fell through. Even the digital model though
is close, but it needs a ZBrush guru to finish it off. Here’s
where we’re at …

We have a cleaned up geometry of Stelarc’s face as an OBJ
file:
http://sf.anu.edu.au/~dee900/Projects/Stelarc/
(Note, ZBrush Preferences|ImportExport iFlipX and
iSwitchYZ for all models.) He wants to unfold this
similar to the attached flatface.jpg image (the inspiration
for the project). That is, the model isn’t to be a normal face,
but cylindrically unwrapped and then pressed onto a
21cm wide x 12cm tall curved slab (I’ve created a sample
slab.obj geometry). The ears should be roughly as located
on the image and sticking up slightly from the slab surface.
With this done, Stelarc then would like to push/pull (this is
where I immediately thought of ZBrush) the face to give
it Lucy-like characteristics. For artistic reference, I’ve
sourced obj files for a human skull/jaw (aligned quite
well with the face data) and lucy skull/jaw.

I’m guessing that it would take an accomplished ZBrush
modeler a few hours spread over a few days, iterating on
the model based on Stelarc’s feedback. I’m not an
accomplished ZBrusher though (as Dirty Harry said,
“a man’s got to know his limitations.”) So, and I’m asking
here on behalf of Stelarc, would anyone be kind enough to
help him out? His project budget has been entirely blown
on the bioreactor. All he can offer is his heartfelt thanks -
and, of course, public acknowledgement for your work.
If there are any takers, please contact me
at [email protected] as soon as possible.

Best Regards,
Darran.

flatface.jpg

Attachments

may1980.jpg

may1982.jpg

Hope you find a Zguru modeler for your crazzy artist :cool:
Pilou

Greetings,

Don’t know if it’s useable. If you think it is, email me at [email protected].front_view.jpg

Attachments

three_quarter_view.jpg

Here is a quick unwrap of the face scan, followed by a very quick pulling a few points around.
I have no time to do detail anything, but if it helps I can make this much available.

face.jpg

Pongo, thanks very much for this! Could you email me OBJs of both flattened models ([email protected])? I’ll put them up on the web page and maybe someone else would be able to embed them into the curved slab. It’s a great start. Thanks again.

Sent you a .zip file. It’s about 5 meg so it might take a while to get depending on your connection speed.

Here’s an image of where we’re trying to go. It just shows Pongo’s model (now available on http://sf.anu.edu.au/~dee900/Projects/Stelarc/) deformed slightly to sit on the curved slab.obj. It would be really nice to have this as a single integrated surface, without the sharp transition between organic face and geometric slab (ie., the slab surface could be made more natural)

pongoslab.jpg

Not a Zbrush guru at all, but thought I would give it a quick try:
1f.jpg

Attachments

1r.jpg

2f.jpg

2r.jpg

Sorry, when is the deadline (exact)…I’m busy.

if you take the model of the head pongo sent you, lay it flat on the canvas in zbrush, use grab doc in alpha menu, you could use the newly created depth alpha of the head to deform your slab so it looks like he is stretching out of it.

Hi All,

I just heard from Stelarc who’s currently at a confererce in Spain. He’s had a chance to view this message thread and is both excited by the results and very grateful for the efforts.

The hard deadline for finishing the digital model is February 18th. After that it will get sent for fabrication followed by the simian cell culture growth on the surface.

Stelarc asked me to pass along a few comments. He likes the detailing of Vincent’s model (although this uses the original flatface image rather than the stelarc.obj scan) and the seamless integration of the face and ears with the slab. The face seems part of the curved slab rather than perched upon it. The detached ears (possible to raise the edges to protrude from the slab like “normal” ears?) make for a good spatial composition rather than having the face/ears just occupy the centre of the wide slab. Wasco’s attempt really suggests Stelarc’s face wrapped over the underlying Lucy skull. It’s a real balancing act trying to maintain Stelarc’s features while also letting Lucy show through. Would it be possible to come up with a model that combines the sharp detail, seamlessness and composition of Vincent’s work with the character of Wasco’s model? This is where Stelarc is hoping to head …

Again, on Stelarc’s behalf, thanks so much for the help. It is very much appreciated.

Cheers,
Darran.

three_quarter_view_final.jpg

Does he still have the ear stud?

Attachments

front_final.jpg

full_front_final.jpg

full_side_final.jpg

These are open mouth versions. There really isn’t enough RAM to go any higher res. It is already 4.7 million polygons. As you can see, the mouth cavity is very rough. Your cnc people will have to rework the cavity mouth area when the metal mould is cut.

The brow ridge has also been reworked to be more ape-like.

front_open_mouth.jpg

Attachments

full_front_mouth_open.jpg

three_quarter_open_mouth.jpg

full_side_open_mouth.jpg

Hi Darran,

I suppose this is the version you want. Will upload later tonight.

Regards,
Vincent.stelarc_neanderthal_full_front.jpg

Attachments

stelarc_neanderthal_3_quarter.jpg

stelarc_neanderthal_full_left.jpg

What manufacturing process are you going to use for it? It’s important to know the limitations of the process that you’ll be using. For example, will your process allow for undercuts? If not, the area under the chin could be a problem.

Wanted to give it another try.
stelarc_front.jpg

Attachments

STELSLAB_ANGLE.jpg

Still Playing.

stelarc_front10.jpg

Attachments

STELSLAB_ANGLE10.jpg