Hello Ryan,
I hardly post on ZBC, but lately I have been using ZB a lot. And I find this topic interesting. I do agree that the circularity workflow is good, and the way one can mix 2d, 2.5d and 3d is pretty nice. I do think that this principle allows the combination of multiple tools as never seen before.
My only complain, as well as most of the users, is that maybe we could have a better customization of shortcuts and general navigation. Thats nothing to complain that much, but sometimes I find myself trying to operate Zb like I do with my other 3d softwares and vice-versa.
I cant think of anything to change on this GUI, as after lots of working hours, one gets used to it. I think its more about features, and in this case I would prefer to wait until ZB2.5 before talking and complaining.
Main thing is definetly a layered texture as well as a multi-brush painting… I’m sure Zbrush already have its own kind of multi-brush, since you can paint displacement, color, shading…all at once…but having this managed as layers would be nice.
Now, back to the topic, what I would like to add to this concept of circularity is:
Displacements already treated as a texture. I dont know, but imagine that while you sculpt your model, you have a texture slot, called displacement… so the exportation could be easier…just like you do with your regular color texture. Again, having the concept of layers would solve this.
Also, I know that this changes with way we use the software, but maybe we could have 2 layouts/ways to work.
1 - just like it is.
2 - sculpting layout - this way, all you would need is the tools used to sculpt and texture your model. Without the Document stuff… so you can open your tool, save it…as a regular windows application does “File>Open/Save”
I’m sorry for the long post…and I hope I’m not out of topic here… In case I’m, I ask you to reply me, and after that remove my post.
All the best,