ZBrushCentral

zbrush>goz>3ds max scale issue

Hey everyone, I’m having a bit of a scale problem when I export models from zbrush to 3ds max. The models become minute! Is there any scale option to permanently increase the default scale of the models in zbrush?
Furthermore, the models end up, not with their feet on the grid, but sorta midway.

thanks!

Not had this problem :confused:

Did the model originate in Max?

Could you try maybe just scaling it up hugely then GoZ > back to zbrush?

nope, it was created using zspheres…
I’ve also tried scaling it up in max and goz>zbrush. Sadly the detail is lost as the projection doesn’t work when the models are different sizes.
If it was only this model it would be fine since I would find a way around it, but EVERY model turns out like this and it’s really hard to retop and rig and everything when the scale is messed up.

I think I’ll just give up and choose another work flow since zbrush just doesn’t seem to be very good at exporting/importing :stuck_out_tongue:

Have you tried turning up the scale slider in the export part of the Tools menu and then exporting the highest or 2nd highest subdivision level out of Zbrush then importing that scaled obj back? If you use a high subd model I think you won’t lose as many details as if you’d use a very low poly one.

You can use a lower subd version and import it into 3dsm a few times to find out the scale you need.

I have the same problem with 3dsm and zbrush sometimes but managed to scale my model up this way without losing much, if any detail and kept all my 3d layers as well few days ago.

There are probably simpler and better ways but this one works I guess.

I have the same problem

THis is not an issue to be honest. Max and Zbrush have different scale factors. I would leave the 3ds Max Native scale information in tact and not mess with them if you have already.

If you are having problems with parts of the mesh vanishing when close up to he object in max due to its small size then just use the “Viewport Clipping” tool.

Perspective > Viewport Clipping.

When you uze zbrush to GoZ into max then this will be the scale. I normaly make a quick made with zsphere and such, or zsketch, then export as OBJ into Max. Then scale it in max quickly all to how I want. Then carry on adding details to the base.
Then import into Zbrush (making sure the model is flipped Verticaly). From then on , if i GoZ to max again it will have the proportions I want.

Many different ways around this but i hope it helps!

p.s Also, you can rescale sraight away a big in Max after you Goz it, then send it back to zbrush.

Like i said, many ways to go around this problem.