i have problem when importing ( pr exporting from maya 7 ) model with changes for blend shapes…
right now im making some advanced facial setup and i finded werry easy to make good blend shapes with zbrush… specialy when i need to make for example smile left… smile right… and so one… it’s really good to make expresion with X sym and then just mask one half of face and with morf target erease changes on onther side… i hope u understand what is my idea! then just export one side of expresion and mirror blend shape for other side and get perfect smile… or snarl… but i have control for both sides…
problem is that when i import that head that im happy with expresion… when i put that face like one blend shape on my base head… i have… scale… or moving… or both together! i cant solve that problem! my head is moving on the side… or scaled 4 times… and such issues!
can someone help me or tell me whaere is problem…
i export my base mesh… store morf target… make changes… mask one half… and undo changes on one half… and export that changed head for blend shape… that is workflow… but there is still a problem with scaling…
base mesh is in smooth skin with bones… if that mean something??
help somebody???
thanx and sorry for my bad english!!!