I’m finishing the career of illustration in Spain, and i decide to do my final project in zbrush, because I have been playing for a half year and i’m quite happy with my modelling skills.
But I want to have the 2.5 d workflow clear in my mind for start in the correct way.
1-thumbnails in paper,sketches,concept design…for start the work with clear ideas!
2-modeling the base mesh of each element in Cinema 4d (it’s my main pack…)
3.Work in zbrush refining this meshes, refining the proportions, adding details…and adding THE ARTISTIC TOUCH to these meshes.
4.Save this ztools in a folder for make the composition later inside zbrush in 2.5 d (placing these with the gizmo)
5.Starting a new document in zbrush, and drawing the tools in the 2.5 space, using layers (i don’t know how to do this…) creating the scene.
6.Painting each element in 2.5 d using polipainting
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Render the scene.
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Postproduction in photoshop.
-It’s this a correct way or I’m missing something??
-Anyone is using Zapp link for painting the tools before placing it in the 2.5 d space??
-It’s good idea to use zapplink for work in the layers of photoshop for th composition of the scene??
-I’m missing something???
Sorry for this long post, but I have seen amazing stuff (scenes with sense of depth and a lot of elements) made completely inside of zbrush, and i decided to learn how to make this for make my own illustrations, so if anyone can help with his experiences, or tips it will be very helpful.
…and sorry for my english!!!