Hello together! I am very new to this page, but i have a really bad issue with zbrush 2018 for a few days now.
I sculpted a character, did the usual steps with uv mapping and projecting and now i want to export the displacement map through the MultiMapExporter for maya as exr file. But all i get is just a really flat, grey image with really rare details!! Does anyone had ever this issue?
If i create a new project and make a simple sphere with skin texture (just to simulate my “problem project”) i get good displacement maps as usual. But i have problems with my character file!
If anyone can help would be great!
Thanks!