I have been using Mudbox for a long time, but over the past few years I have been thinking about swapping over to zbrush (I hear it processes a little better, mudbox can quickly cap all 16GBs of my RAM and wont touch my processor).
I have been attempting to pickup on zbrush with a demo, but my problem seems to be technical. It could be user issues, but I could swear I have triple checked everything.
When I export objects out of max 2011 I use the Zbrush preset (I tried with Mudbox and various others but made no difference), I set to flip YZ-azis (assume irrelevent to zbrush), quad faces, texture, normals and smoothing groups checked, scale (assumed vertex scale) to 1.0, output to PC with precision of 6 (no idea what that is)and no write log.
When I load up the mesh on a tool (even a basic sphere for eyes from max) it is very low resolution in zbrush, extremely hard to makeout detail. If I use a innate tool it displays fine. It DOES get better if I MAX the document size which is evident that I am doing something wrong. My max units are in feet with inches - I try to model exactly to scale.
From my experience it LOOKS like this may be a scaling issue, but I would much appreciate anyones advice or input on this.
I have a 8800GTX vc and have NEVER had issues in mudbox, max, maya, alias, after effects, or photoshop, so I seriously doubt this is hardware related - the same is also true on all 4 of my other machines anyway.