ZBrushCentral

Zbrush Displacement map seams in Marmoset!!!!

when I import my model from zbrush to marmoset and apply the displacement map which is generated in zbrush I have seams.

I tried these solutions but still I have the problem.

1.Changing all of the tangent spaces in Marmoset
2.Changing the displacement map setting in Marmoset.
3.Exporting my file from zbrush in both obj and fbx format.
4.Disabling smooth uv in zbrush in both geometry tab and multi map exporter tab.

The normal map doesn’t have any seams.

I am really confused. I would appreciate if anybody knows about it and help me.