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Zbrush Displacement Error

hey Guys
I took displament maps from Zbrush as UDIM Texturing system and imported in to 3ds max as a multi map then rendered in 3ds max vray.in the rendered image, circles areas have black lines in UV joints. is there a way to avoid that ?
plz help guys…zbrush error.jpgzbrush error.jpg

Attachments

zbrush error.jpg

zbrush error.jpg

Try increasing the Map Border in the displacement settings.

thank you brother…