ZBrushCentral

ZBrush Crashings - Is that normal?

Hi, question:

I’ve already years ZBrush.
And I had so much trouble learning ZBrush.
But not because of the complexity of ZBrush (sure, too), but because of the annoying crashes every time.
Is it normal that ZBrush crashes sooooooo many times?

I’ve a:
HP ENVY Notebook
with 16GB Ram and Intelcore i7-6700HQ 2.6GHz

I wanted to throw all the files and the whole ZBrush program into the ton several times since i’ve ZBrush, because I was so often so destroyed on the ground, because the crashes always.

My question is simple:
Does ZBrush work better if you really have a more power desktop PC instead of a more or less good notebook?
And with that a better computer performance? Or are such crashes so normal at ZBrush, that no matter what of PC Performance you have it will crash anyway always?
I don’t understand it. ZBrush cost several hundred dollars.
Are the free updates the excuse by pixologic for that so many crashes?
At least they could be honest and say that you need a monster of a PC (Performance) to be able to use ZBrush really stably.

I wonder how it, as an example, make the film designers in the film industry?
Do they also have constant crashes with ZBrush? That would be a joke.

I would pay for updates, if zbrush with that would be more stable. Because so it is a joker to work with ZBrush.
I lose all the joy to work with it. Always this ****-crashes and quicksaves.:angry:

Sorry for my emotions. But I be already at least 6 years with ZBrush and I did not sculpt anything reasonable until today, just because I had to give up ZBrush always for a while, because always that too much crashings and to be therefore always annoyed.

At least I would like to hear once a reasonable and honest answer of Pixologic.:confused:

Okey, i’ve now testet ZBrush really extrem.
I have now duplicated three times a small subtool. Each subtool was given a lot of divide, so that one subtool gots many polygons. And then I startet the Taskmaster of my Notbook and I moved then very fast a subtool in the canavas fast back and forthwards.

That’s the result:

CPU 100% occupied/busy.
Memory 66%.

Wuuuuuauuuuuu…
I need a monster of a PC, to use ZBrush comfortably, or to be able to use it decent at all.

Maybe I need a PC with 4.5Ghz frequency or higher lol.
Ram seems to be of limited importance.
There are probably enough with 16 GB Ram.

The frequency of the CPU should be as high as possible to be able to use ZBrush decently.

Then I probably need an Intel i7K processor, because I have to vigorously overclocked him.
The GPU is hardly used at all in ZBrush.
All the load goes to the processor.

That’s the conclusion. Hell…
PS. Sorry Pixologic, but you should not promise things that are not possible.
You say that we need not such a powerful pc to work with ZBrush. But as I see, it’s absolutely not true.
Maybe you can sculpt an apple with ZBrush and a low performance Computer. But if you want make scultpures as some hier masterpieces, you need more than just a good PC. That’s my conclusion.

Below the proof:UPLOAD - ZBRUSH.jpg

Attachments

UPLOAD - ZBRUSH.jpg

Okey, i’ve testet now again once. And it seems that for a good computer you need alot of CPU.
AND, for more Subtools and more Polymesh on a Subtool you need a huge of RAM too.
So more Subtools you have with more Polygons on one, so more RAM you need. Maybe 128 RAM or more.

Concolusion: The only thing i noticed is, that really the GPU ZBrush doesn’t need.

I have measured that neither the internal not the extrene graphics card has moved barely in %. However, when I moved a subtool quickly, the CPU has increased rapidly. Did I add a subtool with more, much more mesh, the RAM used up extremely. Really very extreme. And the more subtools I had and the more mesh I had, the more RAM was consumed.
And even when rendering, only RAM and CPU was consumed heavily. But I believe more CPU instead of RAM. RAM is only extremely consumed if you have many subtools and many you increase the polygons on them.

So you can say:
ZBrush really needs a lot of CPU and many Subtools or Subtools with a lot of Polymesh need an extreme amount of RAM.
Graphics card is used practically 0%.

Strange.
Maybe i will pay one day a Motherboard with two slots for two CPU lol,
And 128GB Ram or so * lol *, to use ZBrush without worries.