hi there,
I´ve found no dedicated Zbrush Core forum, so I am posting my questions right here
(as the main area seems only for showing off some content, but not to ask questions, which feels a little weired?!?!)
edit: I´ve found the right forum - please move this to:
Forum: ZBrushCore Questions and Troubleshooting Forum
First of all, hello to the forum and community ! I am a Amateur 3D environment artist and I used tools like
Sculptris, Blender, Modo Indie and also a Zbrush 4 trail to sculpt things (obviously)
Zbrush´s sculpting feels best, by far - with only sculptris comming close to it.
Now, that the “Core” version is availible to us, I can see an alternative to another app in that price-region, called “3D-Coat”.
I´ve read the feature comparison between Zbrush and Core already, but some things are not clear to me.
1st:
Does Core have “ZRemesher” included? I really need a tool to get automated, smooth and even topology-flow
of meshes, I imported from other applications (that do not have a smooth and even edgeflow).
2nd:
Does Core have “Decimation Master”, to reduce polycount, before exporting to other apps?
3rd:
Does Core support custom Alphas (so you can bring in your own heightmap/alpha textures) for customizing a brush?
4th:
Can I install and use things like this: http://www.zbrushcentral.com/showthread.php?200956-2-5-D-tools-for-Terrain-creation&p=1189383#post1189383
last:
Does Core support displacement maps - like you have a heightmap and want to project this onto a plane, so the
plan gets displaced by it. i.e. sculping by heightmap?
I really need this features (or at least as close as possible workarounds for them) in order to buy/work with Core…
Kind regards,
Elo