Yea, I get wasted by the AI also…
I might make it so they spawn further away from the more powerful weaponds
maby make it so bots can only have guided missle around main base… I only get about 1 minuet of flytime before some cowboy BOT picks me off with a missle or a snipper rifel…
That map is made only after a few days work (4 or 5 days maby? I took some time off for release of zbrush 2), I will do a few final things and then release it on planetunreal…
Like there will be a full moon, clouds in skybox… mountains in distance…trees and rocks in outskirts… signs and doors on the buildings ground level… perhaps a dome over center walled in area…ECT… I wanted to see how gameplay was before I invested any more time in it. I get pretty good FPS with it… I may add alot more greenery,and rocks and stuff also…
My next map is going to be the real showstopper, everything will be in its own little zone, so gameplay will be alot more fast, and I will be able to add more detail to the map also… I will have more polys to play with if I use zoneing and not just antiportals…
I also am not going to make it as cluttered around the powernodes, I want more vehicular homicides around powernodes…
thanks alot for giveing the first beta a shot!
If you guys want to play a match, I will join in… I have a realy bad DSL connection or I would offer to host the game…
thanks again for playing 