Because ZBrush does not yet possess the built-in ability to animate its creations, I have searched far and wide for a solution to this problem. I like to animate and many other ZBrush users do, as well. For a number of reasons, I have settled on Blender as a suitable application for animating, at very low cost, all of our ZBrush creations. Here is the beginning of an extensive video training series featuring Blender as the solution of choice for the ZBrush modeler. It is rather long, comes in segments, and streams via the Flash video format:
The Blender Head for the Blenderhead
Although this is primarily a modeling exercise, the ending contains a segment that demonstrates Blender’s wonderful “Relative Vertex Key” animation system, which is ideal for ZBrush head models. The general modeling exercise gives an in-depth look at the Blender keyboard conventions, interface and general modeling techniques for a thorough comparison to the ZBrush set of tools.
I think you will find it educational and entertaining,
Greg Smith

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