ZBrushCentral

ZBrush Class Taught at Gnomon School Review

Dear ZB Newsgroup:

I just got back from a one-week intensive ZBrush Class taught at the Gnomon School of Visual Effects in Los Angeles, CA. I thought I would take a few minutes to relay my impressions to the newsgroup regarding my experience.

My motivation for taking the class was primarily to gain a better understanding of the interface and how ZBrush can help me produce the highly decorative products I design. I am a product designer who works mostly in the decorative art objects and furniture categories. ZBrush allows me to produce the more organic and decorative ornaments and effects that I create. My point is that I now have a tool in ZBrush that allows me to create real-world objects. My other primary modeler is Rhino. The other students were from the gaming and entertainment industries. From what we were told, this was the first time ZBrush was taught anywere.

The Gnomon School is: Gnomon specializes in high-end computer graphics training for the entertainment industries. We offer education solutions for individuals who want a career, working professionals, and companies looking to make their staff more competitive. Our training choices include extension courses, a certificate program, the Maya Fast Track, online tutorials and training DVDs. (The description is from their Website: www.gnomon3d.com)

The class ran from Monday through Friday afternoon from 9:00AM to 4:00 PM. The computer labs were filled with some nice equipment for the 8 total students taking the course. The labs were open later as well for students to use at their leisure.

The instructor was Meats Meier (See “Wirehead” Thread on this forum.) who is an “artist-in-residence” at Gnomon. Meats was very approachable and of course knew the program well. He handed out an outline for the week’s instruction and off we went.

The outline basically went through each of the tool palettes in ZB and explained most of the sliders, buttons, and selections available for each tool. A description was given (at least) for each tool and examples of their different effects were demonstrated for most of them. After each teaching section the students were set free to explore that specific section of the teaching.

I have owned ZBrush since version 1.23B and still learned a lot about the interface and its application. Questions were always welcomed by Meats during the instruction and breaks were given at times when they were needed. For those who never have used the software, the class would be a valuable introduction to using the software professionally.

For myself, I really wanted to see someone who knew the program well use it in order to make it a more productive tool. That goal was accomplished. I also gained confidence in the fact that a lot of the tutorials and information from the “Help” section of the program and this website are very good tools to learn the software. Here is my advice…If you really want to get good at ZBrush…systematically set aside time to go through the Practical Guide and any other tutorials you can find. To often, I rush through the guides and do not get a full understanding of the concept behind the tool being described as well as the specific steps to achieve the effects. ZBrush is such a creative piece of software that discovering what it can do for you can take many months to unwrap.

The class cost around $1600 (US). I found a cheap hotel nearby and rental car to get around for about $400 for the week - bringing the total to around $2000 for the week of instruction with lodging. It may seem like a lot for a 3d hobbyist, but from a professional standpoint, the skills gained will certainly pay for themselves in the short term.

In summary, the class was worth taking a week off work, gaining some new skills, and meeting some talented people. I would recommend it.

Best Regards,

Steevo

The image provided is a piece of decorative hardware designed and rendered in ZB during the class.

Attachments

Dec Hardware.jpg

I really appreciated that you take your time to share your experience at Gnomon School also is appreciated your very detailed description of your week experience with Meats Meir.
I agree with you that could be invalorable specially when we want to get inside in ZB.
Has you information of some online resource from Gnomon?
Im happy to see how was your experience and want to congratulate you¡
Andreseloy

Andreseloy:

From what I learned in the class, there may be some DVD material on ZBrush that may become available in the future. Check with Gnomon’s website for the other materials they have.

Best Regards,

Steevo

Is appreciated¡
Andreseloy

Hi Steevo,

Thanks for the review!

I am curious how plan to use zbrush in your design process for furniture. I am an old finisher and occasional builder of fine furniture and am curious! As always about everything!:wink:

I have used it to layout different ideas for custom paint work on furniture and motorcycles but not for designing pieces.

Thanks again for the review, sounds like a good time.

Aminuts:

Briefly, I use ZBrush in concert with my main modeling software which is Rhino 3d. Rhino is a great nurbs modeler and after I create my model in 3 dimensions, I create a CAD file with the information for the prototype makers. All of my furniture design is for industry in China and the US. Therefore, they need accurate CAD type drawings for creating tool paths, jigs, and patterns.

ZBrush is really more of a decorative tool for me with carving details, textures for renders, and the quick creation of hardware and other textured ornaments. ZBrush allows me to create real geometry which I can put in different metal finishes and actually have the .obj file printed on a 3D printer. The plastic sample from the 3d printer can be cast in any type of material. (See the hardware image attached to my original posts.)

I have attached a few images for reference.

Thanks. How do you use ZBrush?

Please advise.

SW

Hardware.jpg

Attachments

Screen Grab.jpg

Hi,

Thanks for the reply! Pretty interesting. Do you work for one company in particular or a company that sells designs to many different companys. Sounds like interesting work.

I mostly use it for fun these days (zb I mean), learning how to model better, gives me a winter weather creative way to paint, paint textures, dream up designs for airbrushing bike parts.

I recently used it to show a client how their piece of furniture would look with varied aging details. That was a kind of fun little project. They loved the crackle paint detail and were very impressed with zbrush…so I get to promote my favorite piece of software and make money by impressing people with my work on the computer and on their furniture or bikes. What more can ya ask for?:smiley:

Thanks again for replying!

man sounds like fun:D , I wish I was out there.:cry:

good luck:+1:

Basically, I work for a variety of manufacturers.

Thanks for asking.

SW

Steevo-

Hey, I just saw this…thanks for writing a review of the class (especially since it was positive :wink: )

I really enjoyed teaching that class, there were a lot of really talented, professional people in there, I even learned a lot.

I look forward to seeing where you take Zbrush with the furniture design, you looked like you were really proficient with Zbrush even before taking the class.

Keep in touch!

Meats:

Thanks for the reply…and thanks again for the informative and intersting class.

It seems very important for ZBrush to get a wider audience in the 3d world - and education will be a large part of that. The software is incredible, its a great price, upgrades to this point are free, there is a strong and growing ZB community, and its functionality increases by large multiples each time a new version is released. What else could you want?

As I mentioned in the class, I really believe that ZBrush will become as indespensible as say “Photoshop” or MS Word, in the 2D, 3D, and product design worlds.

Cheers.

Steve W.

It’s like a mini-reunion. Hey, everyone. :smiley:
(and if you’re out there, Roberto, I hope you’re all right!)

I posted a brief plug for the class here, by the way. Different forum, different audience.

Nice to see you’re putting ZBrush to good use! 3D Printing is the wave of the future, and I can’t imagine detailing the kind of ultra-high-poly meshes that requires with anything else.

I’ve spent the past few days trying to find the right balance between displacement and normal maps in Max 7 so I can render quickly but still get the precise look I’m after. Made some interesting discoveries, but nothing conclusive yet. And, nothing you’ll have to deal with if your target’s a raw OBJ file.

Ummm… I can’t find a conclusive note to end on, and I really want to sleep now. So, there’s that.

Steevo -

I agree, Zbrush has a very bright future ahead of it. I see more and more formerly all 2d and other traditional artists learning it and getting excited about it.

Aaron -

Hi! Thanks for the review on 3dbuzz! Appreciate it very muchl. Are you going to post some of your new stuff?

best

Oops. I thought I’d expanded the review last night with some comments from another thread (since that conversation took place in the Member Sponsor area which most readers can’t get to), but I guess it didn’t post. That was mostly copy-and-paste, though, so it shouldn’t take too long to redo it.

Anyway, I’m heading out to watch a panel of cartoon screenwriters momentarily, so that’ll have to wait 'til morning. I’m trying to get a series pitch together, using ZBrush for the character designs (if not the actual characters). Tonight’s panel should hopefully help with that, or at least inspire me to push harder.

Anyway… I’m not sure how much of my work in progress I should really be posting. It’s just me right now, so there’s no NDA or propriety issues, but who knows what kind of problems that might cause later on down the line?

I’ll come to terms with that in the next day or two, I guess. Definitely want to show off here, and get my post count up on CGTalk as well… (must earn my avatar!)

Thanks Steevo, this is exactly what I am looking for.

Edit: Quick question for anyone in the know - are they going to be offering that one week course again? I can only find the 10 week and 5 week courses on their site.

Wow, how fast four years flies by…

It’s like digging up a time capsule reading through this thread.

Good luck with the class. :slight_smile:

/wipes off dust

Hello I wanted to speak to someone who knows art there to answer some questions for me. I am currently attending a comic and graphic art school that is pretty well known in NJ, The Joe Kubert school. I have learned a lot and things are going well. I am a traditional artist who believes art is a skill that should never be taken over completely by the computer there is a life a natural artist can bring to a character or drawing that simply cant be emulated. I also believe though that one should know computer programs as well and it should be used in balance with traditional art to really create great work. My question was about zbrush, it seems you guys are the only school I could find that teaches this. My main question is, I made the error in my college career before coming here of going to school where they taught Maya which involved alot of computer, and computer coding etc and it wasnt for me, I am an artist and I need to draw and use my artistic skills and only use the computer to “enhance” my work. My main question is, is zbrush right for me? Does it involve coding and heavy things like that or is it built for traditional artists? The work it produces is amazing no question I was looking at the gallery. I am interested in getting into the comic industry as a penciler but also am interested in learning other things to vary my talents because I am lucky enough to be one of those artists who can draw in any style from cartoon to realistic well. I enjoy creating my own characters alot and have a deep passion for art. The school I go 2 is great but I feel like I could really speed things up and be learning more and getting myself in the industry and earning money. Also if you could let me know if there are any internships out there etc? Please get back 2 me thanks for your time here is a few examples of my work!

http://th01.deviantart.net/fs71/PRE/f/2011/042/4/2/batman_the_dark_knight_by_perfectpen-d39bo1m.jpg

http://th08.deviantart.net/fs71/PRE/f/2011/042/e/2/kobe_bryant_caricature_piece_by_perfectpen-d39bnop.jpg

http://th05.deviantart.net/fs71/PRE/f/2011/042/0/c/landscape_scene_drawing_by_perfectpen-d39bq06.jpg

http://th05.deviantart.net/fs70/PRE/f/2011/044/c/3/punisher_inkwash2_by_perfectpen-d39hq13.jpg

Thanx Steevo for your Gnomon school review,

I browsed the GnomonSchool website… http://courses.gnomonschool.com/courses.php
And loved the 10 weeks courses thy provide, esp the Hard surface modeling and zbrush courses…(for like $1700)
However my query is, are they Online or On site!!?

On their website, they’ve outlined the courses thy provide… for example Digital, Traditional, Online and Maya Fast Track…
But when i click online, there only 2 courses listed…Polygon modeling and Cloth/Hair/Fur

I’ve realized that there’s not much information telling us “the location” where these courses are held. Personally I’d love to go on the site…
or maybe its just me! Plz steevo, Shade in some more light for us… Lecturer Meats Meier plz pitch in as well if u like :slight_smile: