ZBrushCentral

Zbrush Camera vs. Mudbox Camera

Hey everyone, I don’t know the full story about cameras in both of these apps so I may be a little misguided. I just wanted to ask why when I import my mesh from Zbrush into Maya it looks a lot different to when I’m working in the Zbrush viewport. I heard something about Mudbox having ‘true perspective’ camera, but I was wondering if there was a way to tweak the camera in Zbrush so there’ll be no change visually when importing to Maya. Thanks a lot!

Press “P” in your keyboard to enable perspective in zBrush

By default zBrush works with an ortographic camera, that’s why the model looks different in zBrush and in Maya. Sculpting with perspective enabled is good for reference, and with perspective disabled for transposing or adjusting the model with an image plane.