Hi
I’m currently having a problem with ZBrush destroying my UVs from Maya. I’ve been following this tutorial: https://www.artstation.com/artwork/zZOOL
However, if I export my mesh out of Maya with a clean mesh, and I’ve tried with an FBX, OBJ, and MA file too, and then take it back into Maya, the UVs become broken. Fragmented. It does it if I just take the mesh straight into ZBrush and export it straight out again. Though it’s usually the overlapping UV that breaks. If I Reconstruct the Subdivisions in ZBrush based on that linked tutorial, all the UV shells become broken. :-\