ZBrushCentral

Zbrush breaking uv (already try different things)

Hi I have an issue with my zbrush, I made my uvs in maya they are clean, but when I want to export a map, the uvs are destroyed image
the uvs in maya image

I tried several things I found on internet and on this forum, merge uv cord is cheked, i tried with different shell padding, I don’t know what to try next, if someone has an idea it would be great please :frowning:

Hello

Are those UVs in the top right? If so, those look like they are overlapping. Are they? Are you able to share the file? If so it would be best to create a conversation on support.pixologic.com so files can be shared.