ZBrushCentral

ZBrush at ILM

ZBC_ILM.jpg

Every now and then, we like to share bits of news about how ZBrush is being embraced by the motion picture and games industries. This time the news is about as big as it comes, with Industrial Light & Magic announcing how they have integrated ZBrush into their pipeline!

Here's some of what they have to say: "Integrating ZBrush into our modeling creature pipeline has allowed us to take our models to that next level of believability and close the gap between concept and production," says Cliff Plumer, ILM Chief Technical Officer. "ZBrush is rapidly becoming a key component in our modeling pipeline and art departments. Its ability to handle millions of polygons has enabled us to move more of our sculpting to "digital maquettes" and collapse the pipeline between our physical sculptors and our digital modelers." "ZBrush has initiated a renaissance in Sculpture," adds Geoff Campbell, ILM Senior Digital Model Supervisor. “It's the first and only sculpting software that gives the artist total freedom to work creatively without the constraints of conventional modeling packages. It also eliminates the need to work with physically based maquettes because it is, in effect, better than clay, more intuitive to use, and far more productive." "ZBrush is the ultimate digital freedom for raw artistic skill and creativity," says Andrew Cawrse, ILM CG Model Supervisor and Concept Modeler. “Its real-time power with ease of use has truly dissolved the linear barriers between concept, creation and production. It combines the expression & benefits of practical paint and clay with the speed and advantages of an electronic medium. ZBrush has allowed us to generate digital creations with an unparalleled complexity, detail, resolution, quantity and quality. It is a revolutionary must-have tool." For the entire press release, [click here](http://pixologic.com/news/July-28-2005ILMPress.txt).

Cool!

If they are beta testing the new stuff, I reckon we are in for a treat.

Am happy for Zbrush to be in such capable hands and soon the two people who don’t know about it yet…surely will!!

Way to go guys!!

That is some endorsement!!. I am very glad that ZBrush has gained such recognition within the professional community. Congratulations to the Pixologic team, your hard work has paid off.

I am sure you will get similar headlines with whatever you have planned for the future of ZBrush.

Still very much in awe.

Mark

Brilliant! No less than the software deserves. :+1:

Maybe George needs a few of us to help out now…:smiley:

Glad to read that :slight_smile:

Another kudos for Pix and team…I had always said it would happen…and it did…Congrats on opening up Hollywood’s eyes.
Ron

Great dev team
L> amazing programm
L>great rewards.
I love when things goes this way!

Congratulations.
Getting in the pipeline of 14 Academy Award winner company is a great achievement.
Keep it going.

:cool: Pajonate