We’re currently looking for ZBrush modelers and textures for Realms of Valhallon: Age of Campaigns, a project based on Valve’s Source Engine from Ruccus Productions.
Specifically, artists will be asked to take a low poly mesh (4-5k polys) and create a high resolution (poly) model that will then be raycasted to create difference normals, and parallax maps to be used in-game. We’re looking for high realism for this project, so artists interested in creating convincing works of fiction are preferred to those who specialize in stylization.
If you’re interested in the project please contact us at [email protected] , and mention that you’re responding to the ZBrush post in the title.
We thank you for your time and look forward to hearing from you!
