Hello,
I have a question regarding the smoothing of subdivision in zBrush.
If I import Suzsanne from Blender to zBrush it looks like it should look:
I can reconstruct the subdiv and switch between the subdivision levels. Everything looks fine, like here, the lowest reconstructed subdivision level:
But if I delete from the lowest subdivision level the higher level sand subdive again things get off.
The highest one lost a noticeable amount of volume, compared to the original:
and also the lowest level seems to be affected:
This seems somehow related to zBrush SMT (Sudivide Smooth Modifier).
Is it in zBrush somehow possible to smooth in a way that it will match to the Subdivision of Blender?