ZBrushCentral

ZBrush and C4D!!

Hi guys, I just got ZBrush 4 and I’m well excited!

I’m digging the whole Zsketch and skinning/binding function it’s really cool.

Now, I need some help!

I planned to model in ZBrush and Rig/Skin in C4D, but I’m wondering if there’s any way I can import ZBrush Armature and Skin setting into C4D.
It’ll make things much faster.

Can anyone suggest a workflow to making a mesh, boning/skinning, into animation in C4D?

Hope I’m not asking too much!!

Thanks everyone for making my life worthwhile!!! :stuck_out_tongue:

peace out

sang

AFIK, there´s no easy way out… you´ll have to rig and skin your character like you normally would in C4D. With the new timeline feature in ZB 4 you can export and then import the mdd file in C4d with the free mdd reader plugin. But that is a P(oint)L(evel)A(nimation) only. Besides that, and creating morph targets, you are out of luck as far as animation goes.