Hi guys, I just got ZBrush 4 and I’m well excited!
I’m digging the whole Zsketch and skinning/binding function it’s really cool.
Now, I need some help!
I planned to model in ZBrush and Rig/Skin in C4D, but I’m wondering if there’s any way I can import ZBrush Armature and Skin setting into C4D.
It’ll make things much faster.
Can anyone suggest a workflow to making a mesh, boning/skinning, into animation in C4D?
Hope I’m not asking too much!!
Thanks everyone for making my life worthwhile!!! 
peace out
sang