Hi there!. Here I post some screens of an Alien I made. I´ve model the low poly in 3dsmax, for rigging, face animation, flex modifier and other simulations. And in Zbrush I sculpted the high poly version for Displacement, normal, height, difuse and cavity maps. I didn´t know what would work better, if normal or displacement for an animated render in v-ray. Dispacement looked really better but the times of render per frame were imposible. So I had to work with the normal map and bump for the little details.

Please tell me what you think about it. I´ll post a few renders of the high poly in zbrush soon.
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