- Canvas make up the screen borders.
- Enlarge the canvas size.
- Improve ZModeler as possible.
- Improve animation tools.
- Create a personal rendering in ZBrush.
I think you can already do 1 and 2 from your list via the Document panel.
You can already set your width and height and create a new document/canvas of whatever size you want. It can take up the entire screen if you want.
I wrote a script inside of my “E Tools” collection of scripts that auto creates a canvas/document to be the maximum size allowable for your monitor.
You can download my tools here > http://www.ericblondin.com/p/download.html
and the script button is called “W Size 2” found in the “Misc Scripts” tab
To –E--: - I know that it is possible to create a document increasing the size of the canvas and then save it. I want the developers of Pixology once done in ZBrush is the default. I want to say that when the canvas is not dependent on the screen it looks not very nice and inconvenient.
You can save your canvas/document so that it is the start up canvas and it will load every time.
put it here >
C:\Users\Public\Documents\ZBrushData\ZStartup\StartupDocument.ZBR
Then when you re-launch zbrush it will auto loaded.
I made some scripts for canvas size as well as a few other things, available at http://www.zbrushcentral.com/showthread.php?191405-ALTERNATIVE-4R7-UI-(With-Updated-Files)&p=1137675&viewfull=1#post1137675
- To create the ability to edit UV maps.
- Тo create the tool “Move-Rotate-Scale” for ZModeler.
- To create a normal release of “vertex-edges-poligons” in ZModeler like a standard 3D editors. So to allocate the necessary objects much faster than select items through menu ZModeler. If this is not possible then make items in Click menu more logical deliberate. For example First should go items for example: - Move ; Extrude ; Extend ; etc.
- To create Hot Keys for ZModeler.
- To create in ZBush support for CUDA and Open CL technologies.