ZBrushCentral

ZBrush 4R8 Screen Tearing

Hey,
I’m happy to update to 4R8. But I’m experiencing screen tears while I rotate my model. It doesn’t matter if model is high and low ploy count. I never had this issue with 4R7. I tried “Multithreading Optimizer” and put Compact Memory up 4096. But nothing seems to be working. It’s lacking the smooth workflow that I’m used too. I don’t know if 4R8 doesn’t work well with my computer or if there some kinks in 4R8 that need to fixed. Is anyone experiencing this? Does anyone know a way to fix this?

Here my laptop specs:
Windows 10 64-bit
HP Pavilion Notebook
12.00 GB Ram
AMD A10-8700P Radeon R6, 10 Compute Cores 4C+6G

I’m experiencing the same problem on 2 different Macs.

With the same problem.

Same issue here on two machines. One Mac OS Sierra 10.12.5 with a Titan X Pascal, and the other OS X 10.11.6 with a GTX 970.

Hopefully someone out there has a fix.