ZBrushCentral

Zbrush 4R7 'Robot head' Modeling Tutorial Series

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This course is a look at various methods of modeling hard-surface elements in Zbrush
4R7, through the creation of a robot head based on an original concept by
Darren’FightPunch’Bartley. I demonstrate many different ways to get parts out quickly
for either concepting or the creation of hard-surface high-poly bake meshes for game
asset creation.
The content is fully narrated and explained: 90% is real-time; 10% is 1.5 speed(also
narrated)
The course would be particularly useful to people who are comfortable in Zbrush but
haven’t used it for hard-surface modeling.

Gumroad: https://gumroad.com/musashidan#