ZBrushCentral

zBrush 4R7 not updating Keyshot with new information

My keyshot works to a degree. When I render, it renders my model in a different pose or camera angle than what I am seeing on my zBrush canvas. Changing how I see the model on my zBrush canvas and hitting the BPR button again does not update keyshot with new pose or camera angle. I realize there are no cameras in zBrush but I am not sure how else to describe the view of my canvas when I view my model on the canvas.

Is there is a setting or preference setting in KeyShot or zBrush I am missing?
Thanks in advance for anyone who may can help.

When you rotate, pan, or zoom the viewport in Zbrush, you’re not really changing any positional information of the model. You’re just changing the camera view. Keyshot has its own controls for rotating/moving the model.

However, if you’re making actual changes to the zbrush model geometry-- moving verts, posing an arm in a different position, or rotating the actual geometry in the worldspace with a transpose or deformation action–and not seeing it update in Keyshot when you send, that is a different matter. I have not experienced this, however I do have occasional issues with shaders not updating.

Doh!!! That’s just too simple! I am able to rotate object in the Keyshot render itself. Geez! Thank you!
I am so used to rendering in Daz Studio or using Reality where once the rendering starts you can’t alter what is in the render unless you stop the render and repose the models in Daz Studio. So this is really something new for me. Thanks again.