Thanks a lot for the comments everyone! Really appreciated!
@ asecbrush: For the fingers I kept them separated far enough until I didn’t need to be in Dynamesh mode. For the armpits, I split the arms using the Slice Tool and Dynameshed it with the “Group” option on. If I would’ve need to merge back the arm once the posing is done, I would’ve put the entire mesh on the same polygroup and Dynameshed it back (it,s preferable you do that when you are done with Dynamesh).
@ Mantism: The Curve tool is pretty self explanatory once you use it! For the method on how to erase, it’s simple: Click “Store MT” in the Morph Target menu to record the state of your mesh - sculpt in some details - if you wish to erase these details (aka, returning to the previously recorded state of the mesh) use the Morph brush and brush where you want the polys to go back in place.
@ karmajf: Sorry, which piece?
@ boblenain: Nothing was retopologized! Dynamesh provides enough flexibility AND constant mesh to no have any stretching at all. It’s an effing awesome tool if you ask me.
@ LeoAMD: The turntables are entirely done in ZB4R2, no postprod. The render were retouched only to put a black fade around the canvas, put my signature and adjust the levels a bit (which could’ve been don in the Adjustment menu anyway!). Oh yeah and the random blur in the beautyshot of Charlotte was done in Photoshop also, but every other lens blur was done in Zbrush.