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Zbrush 3.5 UV pipeline Video tutorial. HD (Beginner)

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Hello everyone.

Iv made a video tutorial on the pipeline between Zbrush 3.5 and working outside Zbrush for Uvs. This video is fine for beginners and above. In this video im using Luxology Modo to show a common workflow on using zbrushes Polygroups for aiding in producing multiple Uv maps for a single mesh, and how to generate Colour, Normal, and displacement maps. This can be applied across all external 3D rendering appliactions in most areas.

#Note: in V3.5 multiple Maps generated for a single mesh have slashes through them, its a known bug, this should be fine in V4#

This is split into 3 parts, all adding up to 38 min. Please leave your feedback and comments if you like it. Thankyou.

[youtubehd]y_TlDkCHAs4&hd=1[/youtubehd]

[youtubehd]6HI6JLqcV0Q&hd=1[/youtubehd]

[youtubehd]28FOp4stuRM&hd=1[/youtubehd]

Hi tez,
Your a legend for putting putting that together for the community…
Hope you get one one the first upgrade emails!!
:smiley:

Awesome tutorial. I’ve been wanting to see more ZBrush/Modo workflow tutorials.
Thanks.