ZBrushCentral

Zbrush 3.1 to Maya 8.5 Displacement issues

i know this has been covered a dozen times, but no solution i have found is working for me, im missing something simple im sure. :cry:

im using windows vista. i have an 18k poly mesh made in maya 8.5 divided to ~1 mill (sdiv4) in zbrush 3.1. before uving, i painted and textured the model. after all that, i click AUV with settings in the screenshot (among others) and make a displacement map.

my DE options are: DE-HBEK-EAEAEA-R32
which is following a tute in 3dworld mag, but for some reason when i try to make it 32bit float i get a blank grey map, so i used these settings but dropped it to 16bit and i at least got detail out of it. i also get a blank single tone grey map if i use non adaptive DPSubPix, that has occured for all the time ive used zbrush.

in maya, i apply a file displacement mat from a blins SG node, drop the alpha offset to -.5 and turn feature displacement off (although this seems to make no difference), i apply a mentalray subdivApprox and leave it at default. and render in mental ray. i end up getting more or less the map displacing, but odd seams around selective polys. see screenshot.

also: when i apply the colour texture just by adding a file ref for the blins colour settings. i get seams in the colour, small black lines/holes in the mesh.

i suspect it has something to do with the way im applying the maps, or how the uvs are being generated, but in all honesty i have no idea.

thanks for any help :smiley:

Attachments

zbrush_display.jpg

zbrush_display2.jpg

maya_display.jpg

maya_display2.jpg

This will prolly fix it, ace :smiley:

http://209.132.96.165/zbc/showthread.php?p=446973#post446973

It could just be the simple ol’ MODE button…

You don’t need the Displacement Exporter, if that’s what you’re
using…

In the tool pallete, under Displacement Map, set your resolution,
and make sure Adaptive and MODE are turned on…

If MODE is not on, you will generate something ONLY good for a
bump, not a displacement map… Hover over the MODE button to
see what I’m spittin’…

~Drew Can you help me on this?