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ZBrush 2026 Beta Tester Image Collection

BetaImages Post

Stay tuned as our beta testers take the time to upload their amazing creations from the ZBrush 2026 beta cycle.

Hi ZBrush Community!

We hope your day is always filled with ZBrush creations! We have some thrilling news to share with you today. As part of our ongoing efforts to engage and be inspired by our talented community, we are excited to announce the launch of this collection that will be filled with stunning images created by our incredible beta testers during the ZBrush 2026 beta cycle!

This curated collection showcases the amazing talent and creativity of our beta testers, and we couldn’t be prouder of the outstanding work they’ve produced. From intricate character models to breathtaking environments, this collection is brimming with inspiration and innovation.

We invite you all to dive in, explore, and draw inspiration from these remarkable pieces. Whether you’re looking for new techniques to try out, seeking motivation for your next project, or simply want to admire the artistry of your fellow ZBrush enthusiasts, this collection has something for everyone.

We are immensely grateful to our beta testers for their hard work and dedication in pushing the boundaries of what’s possible with ZBrush 2026. Their contributions have been invaluable in helping us refine and perfect this latest version of our beloved software.

So, without further ado, browse the collection and immerse yourself in the incredible world of ZBrush 2026 beta imagery. We can’t wait to see how this collection will inspire and elevate your own creations!

Happy sculpting!

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Always happy to be part of the team of ZBrush beta testers, I made this cute scene for ZBrush 2026.


I’d love to hear what you think! Your comments and constructive criticism are always welcome. If you like it, don’t forget to share it so more people can see it!

Full Artwork in: https://www.artstation.com/artwork/P6x8r3

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Happy to be part of the beta testing team! Here are some of my renders.

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Always a pleasure contributing to the future of Zbrush and working side by side so many talented artists!

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I’m excited to be part of the beta testing team! Here are a few of my renders —

“Holy Cow”

turntable:
https://vimeo.com/1117796529?fl=pl&fe=sh

“Paper Boats and Rainy Dreams”

turntable:
https://vimeo.com/1117799593?fl=pl&fe=sh

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I’m very happy to have been part of the ZBrush 2026 beta once again. Here are some of the pieces I created using the new version. It’s been incredibly inspiring to see the work of the other beta testers.



AlienST




Cyborg
Dickie


Orco

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Had the luck of participate on the latest ZB2026 beta test! :smiley:
I made this design, cheers!

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![333 RROBEAST BLACK ![Firefly|1000x664]

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Hello :slight_smile:
I’m very happy to be a part of the Zbrush 2026 beta for firts time, here are my renders :

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Grateful to be a part of ZB2026 beta cycle! Amazing team and killer works everyone!
And thank you to the ZBrush developers for empowering us artists!

Enjoy our sculpt and renders!

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Here are the images I created for this round of beta testing. all the models were created in the ZBrush beta. Making this was fun but doing research was even more fun. Textures were created in Substance Painter by Irene Devin Keller who was also a beta team member. there’s more coming on this model! renders were dine in Redshift for Maya.

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Digital sculpture created during the ZBrush Beta testing round. The piece represents Iara, a mermaid from Brazilian folklore. It was a fun project to work on, exploring and testing new tools. The painting was done directly in ZBrush and the render in KeyShot.


Digital sculpture developed in ZBrush Beta, inspired by a detail from Raphael’s The School of Athens , which I first discovered through the cover of Guns N’ Roses’ Use Your Illusion I album. The piece reinterprets the classical scene by depicting a contemporary modeler sculpting in ZBrush for iPad, establishing a dialogue between artistic tradition and digital technology. The work explores the aesthetics of carved stone, reinforcing the idea of continuity between the masters of the past and today’s digital creators. I began the blockout in ZBrush Beta for iPad and finalized it in ZBrush Beta for Windows. It was a very rewarding experience to migrate between both, continuing the project seamlessly across platforms, from PC to iPad

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Hurray !
What exciting news for all Digital Sculptors!!!
ZBrush 2026 is officially here, now available on iPad and Desktop…

I am honored to have been part of the ZBrush Beta Testing Team & I am confident that this release will redefine the future of digital sculpting.
It was a great pleasure contributing to the evolution of ZBrush alongside so many incredibly talented artists from around the world.
This version comes packed with groundbreaking updates - Python Scripting Integration, Enhanced ZModeler functionality, NoiseMaker 2.0, an expanded Pro Projects Library, and much more still to come.
The features are truly mind blowing.
As part of my Beta work , I created “The Indian Village Man” using ZBrush 2026.
While sculpting this artwork, I genuinely felt as though I was working with traditional clay- a testament to how seamlessly ZBrush bridges the gap between classic craftsmanship and digital innovation.

As a part of the Beta Team here are some Digital Sculptures made with Zbrush!
While sculpting this artwork, I genuinely felt as though I was working with traditional clay- a testament to how seamlessly ZBrush bridges the gap between classic craftsmanship and digital innovation.







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hello everyone!

you guys all rock! amazing works and renders!

here are my work in zbrush 2026 beta testing.

The Kelpie:




When the darkness loved:




Hope you like them!

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Hello guys, amazing works, also thanks for maxon zbrush team to let me be part of this !!!

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An honor to be part of this :smiling_face_with_three_hearts:

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dominiondark

For this Beta, I challenged myself to do an organic figure sculpt, and also delve deeper into the ZBrush BPR render and material settings. All the renders of “dominion” are done in ZBrush BPR, used a few BPR filters, but not post outside of ZBrush.

I also had to do some hard surface testing, so I made these orbs and rendered them with RedShift in ZBrush.

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Honored to be a part of the team. :raised_hands:

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I’m incredibly happy and blessedl to be part of this year’s ZBrush Beta team! For this Beta, I focused heavily on integrating my ZBrush sculpts with Unreal Engine and using Unreal as my primary rendering solution. This workflow was made possible through Decimation Master and Unreal’s Nanite system, which made it surprisingly straightforward to bring my ZBrush models into Unreal. From there, I primarily relied on Unreal’s Path Tracing to produce my final rendered images.

I also explored generating masks directly in ZBrush — including Ambient Occlusion, Curvature-like, and Cavity masks — and then assigning each mask to R, G, or B polypaint channels. Inside Unreal, I built a material that used these vertex colors as masks, enabling a UV-less texturing and shading workflow.

I hope you enjoy looking at the work as much as I did making it.




I also incorporated Substance Painter into some of the pieces to enhance texturing and surface detail.

My latest project, which I’m calling ZBrush Time , was created entirely in ZBrush. I modeled all of the geometry there before sending it over to Unreal Engine for rendering.

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