ZBrushCentral

ZBrush 2021 + Micro Mesh + UV

How can I create a Micro mesh that keeps UV coordinates when converted to geometry?

The basic cards have UV but the micro mesh (once converted to geometry) looses the UV - or scrambles it.

Hi @r189

I don’t believe this is currently possible.

Thank you!

Thanks for your help - is there any way to have micro poly apply a single bit of geometry to a multi poly card? Rather than applying the geometry to each poly in the card?