How can I create a Micro mesh that keeps UV coordinates when converted to geometry?
The basic cards have UV but the micro mesh (once converted to geometry) looses the UV - or scrambles it.
How can I create a Micro mesh that keeps UV coordinates when converted to geometry?
The basic cards have UV but the micro mesh (once converted to geometry) looses the UV - or scrambles it.
Thanks for your help - is there any way to have micro poly apply a single bit of geometry to a multi poly card? Rather than applying the geometry to each poly in the card?