ZBrushCentral

Zbrush 2018.1 - goz 3dsmax / change gamma

Hello, I follow the tutorial to fix Goz’s problem to send mesh to 3dsmax, now its working!

But I have another problem, now the Goz changes my gamma preference in one scene.

before Goz changes the scene to Mental Ray now change Gamma and another annoying thing he does now import the mesh into Editable Mesh no longer as Editable Poly.
I do not know these things already fixed, but I did not think how to do this


So for now Summarizing the problems:

1- When sending to max the mesh don’t come as Editable Poly.
2- Change the Gamma /LUT Settings on max.
3- It also flips all your Uvs.
4- Zbrush doesn’t recognize ID creat in 3dsmax when sending back.

Thank you

I’ve already asked for this problem. No answers.

http://www.zbrushcentral.com/showthread.php?213259-ZBrush-2018-1-GOZ-and-3dsmax-2018-problems(flipped-uvs-and-gamma-turned-off)

It also flips all your uvs.

The new version actually introduced problems that weren’t there. I don’t know why there are no explanations about it.

and Another issue I realize now is the Goz When I send back to Zbrush don’t recognize ID I make in 3dsmax -

  • I don’t know if this is another problem, the Polygrups come in max is a very big number in five digits like Id: 35406

So for now Summarizing:

1- When sending to max the mesh don’t come as Editable Poly.
2- Change the Gamma /LUT Settings on max.
3- It also flips all your uvs.
4- Zbrush doesn’t recognize ID creat in 3dsmax when sending back.

I’m thinking about installing old versions of Zbrush since working with flipped uvs in a nightmare.
Did anybody find a way to preserve uvs?
Another problem that I’ve found is that everytime you send the geometry to Max you get a new selection set(for example, sending the object 10 times back and forth result in 10 selection sets with the same name in Max).