ZBrushCentral

zbrush 2 messing up uv´s during import!

Hi everone.

I just I have a problem with importing a pre-textured mesh from 3d studio max 7 to zbrush 2.

The basemesh has mostly quads and uv coordinates pre-assigned in max 7. When importing the mesh in zbrush it seams like zbrush is triangulating the existing uv´s.

The mesh is an editable poly object and the object exporter/import settings are as follows:

export:
export in quads, number of digits 10, rotate model on, export texture coordinates on, everything else default.

import in brush:
quads on, everything else default

This is an example on how the bitmap looks like, before and after import in zbrush:

This is how it suppose to look like:

This is what zbrush made out of it:

I already checked several other threads that handle this kind of problem, but I didn´t found a solution that worked out for me right now, so if everybody knows a solution for this mess, please help out cause I don´t want to paint a bitmap that consist of 1000 seperated tri´s :slight_smile:

Are these the settings you use when exporting from Max?

Zbrush should not be doing anything to your UVs. Have you tried doing a Reset Xform or collapsing the object before exporting? I have read that might help in some cases.

I don’t use 3DSMax so hopefully somebody else can help.

As I recall, that error is caused by the Number of Digits setting being too low in the Max2OBJ plugin.

I still didn´t find a solution for the problem yet, but I found out that it has something to do with exporting in triangles and exporting in quads.

When I export the mesh in triangles the uv´s are transfered the right way into zbrush, but it´s harder for me to paint the model over in zbrush.

But I don´t understand how this can be, because my basemesh has quads only! :eek: So I should export und import it in zbrush in quads with the uv´s without having any problems.

I already tried anything, collapse stack, convert to editable mesh and editable poly, tried out nearly every possible export setting, nothing seems to solve this problem.

I have this same exact problem did you find a solution?

JM

See this thread

http://www.zbrushcentral.com/zbc/showthread.php?t=18085