Hi,
It has been a very long time since my last post, I am looking for more examples on the use of 2.5D texturing meant for game production, not for me but for those who prejudge Zbrush by just reading the trouble shoot section and think that it is no better than ‘Photoshop’ or probably never even heard of ‘Painter’.
There is not enough good example to show these people what 16bit alpha channel means and pixol vs pixel.
I feel sory for these idiots but on the other hand, Pixologic have not emphersize the practical use of Zbrush in video games.
Thank you.

The biggest problem about using ZBrush for game textures is there isnt any easy way to export materials/textures from ZBrush. There is a bake material plugin but that isnt 100% accurate. As long as ZBrush 2.5 features a fully working export materials/textures option I see no reason why the next release shouldnt be hyped up as a game developers product.
:td:
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