Zbrush’s animation tools are the icing, not the cake. Timeline dragging should not replace heavily used modeling hotkeys.
Maya’s CLICK + DRAG timeline functions are some of the least used hotkeys in the app, and Maya is WAY more of an animation tool than Zbrush. In Maya, at least I can reassign the CLICK + DRAG timeline hotkey to any combination of hotkeys.
I don’t understand why Zbrush developers decided to change a fundamental modeling hotkey (and one that still exists for all other modeling brushes). A timeline click drag is probably 1/100 as common as inverting a smooth stroke(before you draw it).
The typical Zbrusher executes many modeling operations for any single change that he will examine by dragging the timeline(assuming the user needs the timeline at all).
ANOTHER HOTKEY CHANGE: Releasing SHIFT while doing CTRL + SHIFT + DRAG no longer inverts the selection rectangle(used to turn it from green to red) – only the green rectangle is drawn. Now we have to press ALT to get red retangle. I don’t know what functions now use the old combo but it appears to be nothing. BTW the new clipping brushes behave the same as the selection brushes.
Is there any way of assigning “invert brush”(before I draw a stoke) to a meta key combo, or make Zbrush 4 use the old default modeling hotkeys?
User Interface 101 is that you maintain consistency in your UI. As of now, Zbrush 4 has introduced a “quirk”. End users don’t like quirks. Quirks make the job just a little more unnecessarily difficult.
Why did they change hotkeys that have been a constant since Zbrush 2.0 (as far as I know)?