Hi;
I was wondering if anyone could pour me some advice about morph targets:
I got a fullbody character, rigged and bound in Maya. Now I need to make
facial expressions which I intend to create in ZBrush rather than using
clusters in Maya. My question is, do I have to detach the head and a apply
changes, then export or use the character as whole, in bindpose and make
changes to the head? Would I still have the freedom to combine facials and
poses interchangeably in maya? eg: “looking terrified and watching back while
running” or “smiling while adjusting the hat”. You get the idea!
Thanks a lot in advance!